Jeudi 25 Avril 2019  -  20h43  

       A découvrir sur N64
       Accès Rapides

   Accueil

   Emulateurs

   Plugins

   Roms N64

   Jeux N64

   Boites 3D / Box-Art

   Textures HD

   Hacks / Traductions

   Manuels

   Tests / Vidéo-Tests

   Vidéos

   Dossiers & Tutos

   Tournois

   Concours

   Quiz N64

   Mini-Jeux N64

   Challenges N64

   Sondages

   Classement Trophées
Le saviez-vous ?

Il est possible de jouer aux jeux Gameboy sur sa console Nintendo 64 grâce au GameBooster.
GLideN64 Public Release 4.0 (Gonetz)
Plugin basé sur les sources du plugin glN64 et qui utilise la librairie OpenGL.
GLideN64 est compatible avec les principaux émulateurs N64 et permet charger des Packs de textures HD.


Le Pack contient 3 versions Windows :
- Les 2 premières sont pour l'émulateur Mupen64Plus (versions 32 bit et 64 bit)
- La troisième est pour les autres émulateurs (1964, Mupen64, Project64, etc...).

Liste des améliorations :

Version 4.0 :
Today is time to set new Release tag to master branch.
Previous Release 3.0 was a revolutionary one because of massive changes in plugin's architecture and new possibilities opened by these changes. This release is rather evolutionary. It continues tendencies started in the previous version. Of course, new features had been developed too. Lets see:
* Solution for HLE problems :
The main theme of the new release is solution of HLE-related problems. It started with long long awaited HLE implementation of BOSS ZSort microcode made by Gilles Siberlin.
Then olivieryuyu and me completed our "Mission Impossible 2" : HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo".That was a huge and incredibly hard work. Successful completion of that task ultimately closed "HLE not supported" issue. All N64 games now can be run in HLE mode. olivieryuyu wrote an article about this microcode: "The masterpiece graphic microcode behind the Nintendo 64 version of Indiana Jones and the Infernal Machine and Star Wars Episode I: Battle for Naboo". I highly recommend to read it.
Next step was to fix issues caused by incomplete or incorrect implementation of some HLE commands, which caused HLE-only glitches. We started with re-implementation of S2DEX microcode, which is designed to draw such 2D objects as sprites and backgrounds. olivieryuyu decoded that huge and tangled microcode and we made new HLE implementation of it, trying to reproduce original algorithms as close as possible. That work took us circa six month.
We also fixed several small HLE issues, where glitch was caused by an issue in some command. Such fixes also required microcode analysis. Thanks to olivieryuyu's efforts we fixed:
missing transition effect in Dark Rift menu
Coin Block Blitz mini game in Mario Party
Conker's Bad Fur Day lighting fix
Missing graphics in Sim City 64
* Regressions fixes :
The second big topic of this new release is fixing of regressions.
Unfortunately, each big release is brings not only new features and fixes, but also new bugs. Complete testing is very hard and tedious process. Fortunately, users are founding and reporting us about issues. One of my goals for this release was to fix all known regressions. I combed project's bug tracker for such bugs. To my surprise, many reported issues were actually old and very old regressions. I even found regressions, which were made before the very first public release. I fixed all these issues and I hope that this release will not bring many new ones.
* New features :
1. As you know, GLideN64 has special mode for precise emulation of N64 depth compare. This mode helps to fix many minor and some major issues with depth compare, but it has some limitations:
serious performance drop in some games
incompatibility with Multi-Sample Anti Aliasing (MSAA)
Logan McNaughton aka loganmc10 found OpenGL extensions, which helped us to weaken the performance issue greatly. Now you can use N64 depth compare freely if your hardware supports required extensions. This mode is still incompatible with MSAA, but now we have a solution. I implemented Fast Approximate Anti Aliasing (FXAA) , which you can enable along with N64 depth compare.
2. Ultimate solution for "remove these darn annoying black boarders" issue: Overscan feature. Now you may crop output image as much as you want.
3. User profiles. You may create profiles with different settings and switch between them. For example, you may create a profile with 2D fixes enabled to play 2D games, or create a profile with N64 depth compare + FXAA enabled.
* New supported games :
I already mentioned implementation of new microcodes, which finally made it possible to run any game with HLE. However, there are still games, which can't run properly because they do something weird what GLideN64 does not expect and can't emulate yet. Example of such game is Super Bowling 64. The way that game programmed makes it hard to emulate on PC hardware. Finally I found a way how it can be done. That fix then helped me to solve split screen issue in NASCAR 2000. Another example of hard to emulate issue is multiplayer mode in GoldenEye 007 and Perfect Dark with 3 or 4 players. It was fixed too.
* Other :
It is impossible to list all solved issues. We closed more than 175 issues during this release cycle .
You may read my change-logs on Patreon for details.
* Acknowledgements :
Thanks to all backers of "Indiana Jones and the Infernal Machine" crowdfunding campaign on Indiegogo. We hardly would take that task without your support.
Thanks to all my patrons on www.patreon.com/Gliden64 I very appreciate your support.
Thanks to all users of https://github.com/gonetz/GLideN64. Your bug reports and feedback greatly help us to improve quality of the program.
Very special thanks to olivieryuyu, the author of incredible microcode decoding works.


Auteur : Gonetz

Site officiel :
http://gliden64.blogspot.fr/

Téléchargé : 5037 fois
(06/04/2019 - 7,25 Mo)
  Téléchargement
 
       Membres

   Identifiant :

  

   Mot de Passe :

     

   Mot de Passe oublié !
Devenir Membre
       Dossiers / Tutos (39)

   Présentation de la Nintendo 64

   Installer et configurer un Serveur ...

   Historique de la Nintendo 64

   Test du Glove 64 (Reality Quest)

   Guide : Bomberman 64

   Test du Pad Hori Nindendo 64 (Hori)

   Enregistrez et visionnez vos partie...

   Utiliser et configurer l'émulateur ...

   Histoire de Emulation64.fr

   Renommer vos Roms avec GoodN64
Tous les Dossiers
       Vidéo-Tests (14)

   South Park Rally

   SCARS

   Perfect Dark

   GoldenEye 007

   Extreme-G XG2

   Quake 64

   Diddy Kong Racing
Tous les Vidéo-Tests
       Tests de Jeu (45)

   Legend of Zelda, The - Majoras Mask

   007 - The World is Not Enough

   Banjo-Kazooie

   Hexen

   Quake 64

   Resident Evil 2

   Legend of Zelda, The - Ocarina of T...
Tous les Tests
       Notices Scannées (179)

   Turok 3 - Shadow of Oblivion

   California Speed

   GT 64 - Championship Edition

   Killer Instinct Gold (Quick Referen...

   Mario Tennis

   Nagano Winter Olympics 98

   GASP Fighters NEXTream
Toutes les Notices
       Partenaires

   GameTronik.Com

   SyTest.Net
 
(c) 2001-2019 Emulation64.fr / Emulation64.net