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Il est possible de jouer aux jeux Gameboy sur sa console Nintendo 64 grâce au GameBooster.
Angrylion RDP Plus v1.6 (Ata4)
Angrylion RDP Plus est un plugin video "Low Level Emulation" (LLE) basé sur les sources du plugin video Angrylion RDP.
Ce plugin uniquement compatible avec Project64 et Mupen64Plus vous permettra d'obtenir un rendu "Pixel Perfect" (le plus proche de la réalité).
Attention, il vous faudra un PC très puissant pour émuler vos roms à une vitesse convenable.

Liste des améliorations :

Version 1.6 :
- Added new interpolation mode, which is less blocky than nearest-neighbor and less blurry than bilinear
- Added integer scaling option
- Merged Angrylion r113
- Fast compatibility mode is now the default for new configs
- Screenshots are saved in their native N64 resolution again
- Improved VI performance by fixing a false sharing issue
- Using major.minor version scheme from now on

Version 1.5 (r8) :
- Improved unfiltered mode (#65)
- Added vsync and exclusive window options (Zilmar plugin only)
- Added multithreaded rendering compatibility modes, which allows you to choose between speed and compatibility
- Merged angrylion r111 and r112
- The window in unfiltered mode is now doubled in size for 320x240ish frames
- Fixed repeating random noise patterns when multithreaded rendering is enabled (#67)

Version 1.4 (r7) :
- The overscan area is now visible on default. It still can be hidden in the options when desired.
- Improved Linux performance significantly by replacing thread-local storage globals with a struct-based system.
- Screenshots are now captured in the same size as the output window.
- Added linear filtering option as an alternative to nearest-neighbor filtering, which was previously the default. Note: this option is unrelated to the 3D texture filtering, it just affects the 2D upscaling of the final render output.
- Fixed several issues with unfiltered output mode (#32, #51).
- Fixed incorrect screen offset when using fullscreen on multi-screen systems under Windows (#13).
- Fixed some multithreading stability issues (#44).
- Fixed Majora's Mask Bombers Notebook wobbling with filtered output mode (#27).

Version 1.3 (r6) :
- Fixed a crash in Perfect Dark and possibly other games when using unfiltered VI modes. (#19, #32)
- Fixed number of rendering workers not being updated correctly when changes are made while the game is running.

Version 1.2 (r5) :
- The original 640x480 window size is now preserved in the Zilmar plugin instead of adjusting it every time the resolution changes.
- The aspect ratio for unfiltered modes is now derived from filtered mode. (#23)
- The Zilmar plugin now stores options in a .ini file, which can also be edited by hand with a text editor.
- The overscan area is now cropped away, which removes some black borders, especially in PAL games. Full overscan output can be re-activated in the options.
- Made multithreaded rendering a separate option instead of having to set the number of workers to 1.
- Merged angrylion r110.

Version 1.1 (r4) :
- Added plugin support for mupen64plus (only code right now, builds will follow later).
- Added support for anamorphic widescreen (#13).
- Doubled the window resolution to 640x480 in unfiltered modes (#3).
- The main emulation thread no longer participates in multithreaded rendering, which can improve performance in some situations.
- Changed settings are now saved between runs (#4).
- Fixed a performance regression in the VI filter (#9).
- Fixed garbage when opening the Bomber's Notebook in Majora's Mask and possibly in other games as well when the filter is active (#3).
- Merged angrylion r108 and r109.

Version v1.0 (r3) :
- Fixed a crash caused by the VI changes in the previous release.
- Fixed PAL aspect ratio by changing the output resolution from 640x480 to 768x576.
- Screenshots are now interpolated directly instead of embedding aspect ratio correction.

Version v0.9 (r2) :
- Added temporary aliasing fix for for games that have a vertical resolution beyond 480 pixels.
- Output window now remembers its previous position and has the correct offset for the status bar.
- Small performance boost by adjusting some compiler parameters.

Version v0.8 (r1) :
- Initial release, mostly stable but still somewhat unfinished.

Auteur : Ata4

Site officiel :

(04/01/2021 - 470 Ko)

   Identifiant :


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       Dossiers / Tutos (41)

   Test de l'Ique Player 64 (Ique)

   Jouer en réseau avec Project64 KVE

   Les Jeux Nintendo 64 les plus vendu...

   Test du PSX-N64 USB Converter (Boom...

   Utiliser les Codes Triches avec Pro...

   Utiliser les Plugins Glide64

   Renommer vos Roms avec GoodN64

   Le Stop'N'Swop

   Test de l'Ultra Racer 64 (InterAct)

   Jouer à vos Roms N64 en Relief (Lun...

   Les Jeux Nintendo 64 Abandonnés

   Test du N64 Controller Adapter (May...

   Changer les Textures de vos Roms N6...

   Installer et configurer un Serveur ...
Tous les Dossiers
       Notices Scannées (223)

   World Cup 98

   Tony Hawks Pro Skater

   World Driver Championship

   F-1 World Grand Prix

   Bakuretsu Muteki Bangai-O

   Legend of Zelda, The - Ocarina of T...

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   Donald Duck - Quack Attack

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Tous les Manuels / Notices
       Tests de Jeu (260)


   Zool - Majou Tsukai Densetsu

   Star Wars Episode I - Racer

   Hot Wheels Turbo Racing

   Jeremy McGrath Supercross 2000

   Duck Dodgers Starring Daffy Duck

   Super Smash Bros

   Airboarder 64
Tous les Tests
       Vidéo-Tests (14)

   Legend of Zelda, The - Majoras Mask

   South Park Rally

   Resident Evil 2

   GoldenEye 007

   Extreme-G XG2
Tous les Vidéo-Tests



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