Samedi 05 Décembre 2020  -  23h31  

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Les plugins RiceVideo et Glide64 permettent de dumper les textures des roms N64 et de charger des Packs de textures en Haute Définition.
m64p v30/11/20 (Loganmc10)
m64p est un bundle comprenant un émulateur basé sur Mupen64plus, le plugin GlideN64, et Mupen64Plus-GUI (interface utilisateur).

Voici les dernières améliorations :

Nov302020 :
- A new option for netplay: Fixed Input Delay. Normally the server will dynamically set the input delay based on latency, but this allows you to set a fixed number of frames of delay. If you set this number too low, it will cause stuttering/freezing. Thanks to @joeldenning for implementing this feature.
- Most players are better off leaving this option unchecked. This is mostly for players that want to play using very low input latency, the tradeoff being that you'll experience stuttering and freezing at times.
Nov182020 :
- Just a few bug fixes and stability improvements for GLideN64.
Nov12020 :
- This release includes support for LLE Graphics (Settings->LLE Graphics). For the uninitiated, LLE graphics is basically "super accurate graphics mode". It is quite CPU intensive and may not work full speed on every computer. It is also supported in netplay, if the player creating the room has LLE enabled, it will be required for all others joining that match. I wouldn't recommend enabling it for netplay unless you are sure that everyone you are playing with has an adequate CPU. If someone can't run the game at full speed, they are going to experience extreme input lag.
Oct292020 :
- m64p is a little late to the game with Discord support, but here it is! It supports Rich Presence, this means that your status will update with the game you're playing.
- It also supports voice integration for netplay, there is a new option in the netplay wait room.
- Unfortunately Discord currently suffers from a rather odd bug. There won't be any indication in Discord that you're connected to the netplay voice channel. You're just going to have to trust me that it works. Hopefully someday soon Discord will correct this bug, and a proper overlay will appear showing the voice channel members (and options like mute/volume, etc).
Oct272020 :
- Small bug fix for the "auto" controller option. If you've ever had the situation where your controller worked when making a profile, but then didn't work in-game, this update is for you.
- For those of you who downloaded the release yesterday, here is your chance to try the auto updater! Just open your current install, and click "yes" when it prompts you to update.
Oct262020 :
- One of the most frequently requested features: an auto updater, is here! You're not going to notice anything this time, but the next time an update is available, you'll see this when you launch the emulator.
- Clicking yes will download the auto updater, close the emulator, extract the new version, and relaunch the emulator. This is a very new feature, so the next time you use it, if you run into bugs, please let me know.
Oct252020 :
- This releases contains a fix for some Mayflash adapters. Some of these adapters didn't work properly in the controller profile configuration wizard. Mayflash adapters still won't work with the "Auto" profile, they need a custom profile created.
- Also, sometimes the controller profile wizard wouldn't work after playing a game, this has been corrected.
Oct1720 :
- Performance improvements for Smash Bros and Smash Remix
- Netplay packets are tagged for QoS on Linux (Windows guide is here:
- Under the hood code improvements to GUI.
- Paths for core/plugins and emulator config no longer get hard coded into the config. There are new macros, $APP_PATH$ and $CONFIG_PATH$ that are put into the config file. This allows for better portability.
Oct82020 :
- Just a few minor GLideN64 updates in this release.
- Also updates to dependencies like Qt.
Sept22020 :
- This release contains some small bug fixes for GLideN64 (video) as well as updates to dependencies like Qt.
June282020 :
- Various bug fixes for the GUI and GLideN64
June132020 :
- Various small bug fixes
- Updates to GLideN64 blending code
June62020 :
- Volume can now be set in the emulator (slider is located in the File menu)
- Netplay username is now persistent between sessions
- Fixed a desync with GoldenEye
- Netplay server can run on a LAN
June22020 :
- Improvements to input latency with netplay
- Netplay now syncs GLideN64 framebuffer settings to prevent desyncs
May262020 :
- Netplay desync fixes
May252020 :
- Fixed a desync in Mario Kart when using raw input
- Fixed "controller not present" in Mario Tennis when using raw input
May232020 :
- Just some small bug fixes for netplay

Auteur : Loganmc10

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(30/11/2020 - 37 Mo)

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       Dossiers / Tutos (41)

   Présentation de la Nintendo 64

   Test de l'Arcade Shark (InterAct)

   Guide de Bomberman 64

   Jouer avec des shaders sur vos émul...

   Modifier les Gfx de vos Roms Ninten...

   Historique de la Nintendo 64

   Test du Pad Hori Nindendo 64 (Hori)

   Test du SS-N64-PS2 Controller Adapt...

   Enregistrez et visionnez vos partie...

   Le Stop'N'Swop

   Présentation de Mario Kart 64

   Renommer vos Roms avec GoodN64

   Test de l'Ultra Racer 64 (InterAct)

   Test du BioSensor (Seta)
Tous les Dossiers
       Notices Scannées (206)

   Roadsters Trophy

   Mario Kart 64 (Operation Card)

   Chameleon Twist


   Gex 64 - Enter the Gecko

   Pokemon Stadium 2

   Conkers Bad Fur Day

   GT 64 - Championship Edition

   V-Rally Edition 99

Tous les Manuels / Notices
       Tests de Jeu (259)

   ECW Hardcore Revolution

   Quake II


   Xena Warrior Princess - The Talisma...


   Shadowgate 64 - Trials Of The Four ...

   Charlie Blasts Territory

   Hercules - The Legendary Journeys
Tous les Tests
       Vidéo-Tests (14)

   Legend of Zelda, The - Majoras Mask


   Legend of Zelda, The - Ocarina of T...

   Diddy Kong Racing

   Quake 64
Tous les Vidéo-Tests



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