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Le jeu Killer Instinct Gold sorti sur Nintendo 64 était à l’origine prévu sur Super Nintendo sous le nom "Killer Instinct 2".
m64p v05/04/22 (avec ParaLLEl-RDP) (Loganmc10)
m64p est un bundle comprenant un émulateur basé sur Mupen64Plus, ParaLLEl-RDP, et Mupen64Plus-GUI (interface utilisateur).
A partir de la version v06/06/21, GlideN64 et Angrylion Plus ont été remplacés par ParaLLEl-RDP.

Une version plus ancienne de l'émulateur utilisant GlideN64 est disponible sur Cette Page.

Liste des dernières améliorations :

v05/04/22 :
- Fix a bug in VRU emluation introduced in the last release.

v03/04/22 :
- Use CentOS for Linux build, build against Qt 5.15, disable dynarec.

v31/03/22 :
- Small fix for rendering in Wayland on Linux.

v14/03/22 :
- Fix for : Semicolon in ROM filename causes multiple Open Recent menu entries.

v19/02/22 :
- Add option for VSync
- Fix for some audio choppiness issues

v18/02/22 :
- Fix lag in Bottom of the 9th
- ROM entries for new Smash Remix versions, as well as SM64 splitscreen multiplayer
- Show .rom files in file picker
- Option to set vertical stretch in video settings. Meant to correct PAL roms with bad aspect - ratios, thanks to @thekovic

v07/02/22 :
- Remove minizip dependency on Linux

v03/02/22 :
- Update URLs for main github repository
- Make mupen64plus-gui.ini portable
- Validate controller profile names

v29/12/21 :
- Fix for Radeon gfx when using the Linux Snap package
- Updated Parallel RDP
- Validate netplay room and player names

v03/12/21 :
- Better handling of situations where the GFX card doesn't support vulkan
- Added support for Donkey Kong 64 - Tag Anywhere mupen64plus/mupen64plus-core#911

v22/11/21 :
- Fix for broken audio from yesterdays release.

v21/11/21b :
- Just some minor fixes for the Snap package.

v21/11/21 :
- I know that most users are on Windows. But for those using Ubuntu or similar Linux distros, m64p is now on the Snap Store.
- The only thing (that I know of) that does not yet work on the Snap release is the raphnet raw input plugin.

v04/11/21 :
- Fixed a bug that caused Rumble to stop working on some controllers.

v28/10/21 :
- Fixed a bug that totally broke netplay. It is no longer totally broken.

v27/10/21 :
- mupen64plus-core has changed (added a CPU overclocking option), necessitating an update to the netplay backend. The netplay servers have been updated. This means that you need to update to at least this version to continue using netplay.

v11/10/21 :
- Updates to ParaLLEl RDP, mostly to improve graphics card compatibility (fixes for newer Intel GPUs).

v26/09/21 :
- Update custom ROM settings (performance improvements) for Smash Remix 1.0.0 and 1.0.1.

v10/09/21 :
- m64p now has a dedicated Discord server
- Updates dependencies (Vosk for voice, Qt, etc)
- Update Discord link

v09/08/21 :
- Updates to Parallel RDP from the upstream repo

v27/07/21 :
- Fix for #204 (Dinosaur Planet crashes when loading a new game)

v19/07/21 :
- Just some minor fixes for the dynamic recompiler

v13/07/21 :
- Just some minor fixes for the dynamic recompiler

v05/07/21 :
- Linux builds now built using Ubuntu 20.04
- Fix for corrupt screenshots and/or crashing when using non-native window resolutions

v23/06/21 :
- IS Viewer support. You can view the output from IS Viewer by going to Emulation->View Log. This log view is now updated live, so you can leave that window open while you play.
- Some bug fixes for the dynarec, including Indiana Jones crashes and Densha de Go (English) not booting.
- Improvements to VRU speech recognition.
- Fix for flickering in San Francisco Rush.

v21/06/21 :
- This release now includes mupen64plus's "new dynarec". It's enabled by default for new installs. For existing installs, you can enable it by going Settings->Core and Video Settings and setting "R4300Emulator" to "2". This should reduce the load on the CPU for most games.
- A first for any N64 emulator: VRU (Voice Recognition Unit) support! Only 2 games made use of it: Hey You, Pikachu! and Densha de Go!
Both of these games expect the VRU to be connected to controller port 4:
Once you click "Emulate VRU", it will begin to download an English language voice model, which is required for speech-to-text recognition. It only does this the first time.
It will download the model into the same directory as the EXE, so that directory needs to be writeable.
You need a microphone to use the VRU.
Only English is supported.

v13/06/21 :
- A couple of minor emulation accuracy improvements for PI and RSP DMAs. I'm not aware of any impact on games.
- Widescreen support (you'll find it in the ParaLLEl Video options). This is the equivalent of setting your TV to "force 16:9". This would normally be used on a game like GoldenEye, which has a widescreen option in the pause menu. Using this on a regular 4:3 game is just going to stretch the image.

v11/06/21 :
- This release adds support for games created with the libdragon toolchain.

v10/06/21 :
- Hopefully some more audio improvements (popping & crackling).
- Fix saving in Pokemon Puzzle League.
- Full support for Unicode characters in filepaths on Windows.

v09/06/21 :
- Fix for crash at 8x upscaling.

v08/06/21 :
- Performance improvements when using upscaling in ParaLLEl-RDP.
- Some tweaks to the audio code to try and reduce crackling in some cases.

v06/06/21 :
- GLideN64 (and Angrylion Plus) has been replaced by ParaLLEl-RDP
- The emulator now requires Vulkan 1.1 to run. This means if you have an Intel GPU, you generally need a Skylake or newer processor. If you have an Nvidia GPU, you generally need it to be Kepler series or newer. If you have AMD, I have no idea. You may want to update your graphics drivers if it's not working.
- By default, ParaLLEl-RDP displays the game in native resolution, you can change this by going to Settings->Core and Video Settings->ParaLLEl Video->Upscaling, and changing the value of "1" to "2", "4", or "8".

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